

hdv file editing – all weight, interia, aero, suspension, brakes, etc. This is corrected in the new file while performance is maintained on the same level.Īfter checking fuel consumption and fuel usage calculation came. The sharp top of the original curve caused unexpected wheelspin. This is the torque curve of the Viper CC. eng files or made them from scratch in most cases. I’ve spent approximately 200 hours all together to collect appropriate, real-life up-to-date engine performance datas from manufacturer and race tech directory sites. This doesn’t mean that all physics are the same, far from that: each car’s unique behaviour is maintained as far as weight distribution, aerodynamics and torque curve so can continue enjoy your favourite car :). PHYSICS – As I’ve written above, main goal was to fill the huge gap between some models in the original game – which goal is reached successfully. Your work is highly appreciated, this mod wouldn’t have been made without it! There’s a huge mistake in original GTR2: short range headlight effects prohibit night racing, so new headlight effects have been utilized. All authors’ names will be stated in the readme and in car showrooms inside the game.
#GTR2 RACING SIM MODS#
GRAPHICS – I’ve used custom car mods and skins from for add-on cars, with authors’ permission previously collected. As far as design is concerned there are all together 15 add-on models out of 27 total, only very few fictional teams are included – where no real racing team skins were to be found.
#GTR2 RACING SIM UPDATE#
My main goal was to update the original GTR2 class field with GT cars of ’07 and ’08, getting performances closer within classes while keeping the uniqueness of the models at the same time. The name – International Sportscar Endurance Challenge comes with high expectations.
#GTR2 RACING SIM MOD#
INTRO – The basic idea was to fill the gap of a much needed endurance mod under GTR2 with a wide spectrum of cars, much like the field of the Nordschleife 24H. ISEC was made for online simracing purpose and is to be launched in the first half of 2010. I can even claim that there’s no other mods that include 4 completely different classes of cars with a range of 250hp to 650hp. I’ve been developing mods for 5 years now but this one is the most complex, most challenging and detailed work of mine so far.
